Highlight Plus – All in One Outline & Selection Effects v20.0.3

5
(2)

Highlight Plus is a powerful asset that adds outline, glow, overlay, see-through and other effects to objects and characters in your scene. HP has been designed with platform compatibility and performance in mind, as well as versatility and ease of use.

** Visual Effects **
Combine any number of effects on single or multiple objects from a single script:

– Outline: 4 quality levels including mesh-based instancing rendering and screen-space with optimal blit region. Customizable color, alpha, width, gradient, visibility options (normal, always in front, behind) and more.
– Outer Glow: great for per-object bloom and aura effects. 4 quality levels, also mesh-based instanced rendering and screen-space with fully customizable controls including visibility, smooth or noise/dither effect, animation, blending, mask and more.
– Inner/Rim Glow: with customizable color, width, blend modes, intensity and visibility.
– Overlay: color or textured overlay with different uv mapping options, alpha and animation speed, custom blending options.
– Target: add aiming or special indicators on specific parts of any gameobject with fully control of animation and appearance details, like colors, texture, transitions, etc.
– Area of effect: target effect option which adds an aligned to ground animated graphic under a gameobject or character (similar to decals).
– See-Through: reveal objects or characters behind solid occluders. Customize intensity, tint color and alpha. Occluded objects keep their correct depth. Plus additional colored border option.
– Hit/Flash effect with 3 variations, customizable color, intensity and fade out duration.

** Key Features **
– Preview effect in Editor (no need to go into play mode).
– Extreme flexibility: can affect individual or group of objects or run in automatic mode with layer option.
– Option to trigger by entering a volume, by using highlight managers or using C#.
– Can exclude specific submeshes.
– Event system to fine-control automatic mode.
– Fade in/out.
– Camera distance fade.
– Copy settings into reusable profiles.
– Works with 3D objects and skinned meshes.
– Supports LOD groups.
– Supports sprite renderers (outline, glow, overlay and hit-fx effects on sprites are supported).
– Works with orthographic and perspective cameras as well as with multiple cameras.
– Safe: does not modify object materials, shader nor mesh.
– Performant: this is not a full screen image effect.
– Ordered see-through. More details here.
– Highlight and Selected states are supported, with options to select multiple objects at the same time using the Highlight Manager.

** Components **
Highlight Plus can be used as:
– Single component (script) attached to any object, character or sprite and fully controlled from its inspector or using C#.
– Using Highlight Managers components, which takes care of highlighting on objects and their state. The Highlight Trigger component will automate the highlight effects on a specific object while the Highlight Manager system can manage the highlight effects from a single manager.
– C# source and comprehensive API included.

** Platform compatibility **
Built-in / Standard pipeline (Unity 2020.3+)
– Compatible with Mac, Windows, Android, iOS, WebGL, PS4.
– VR compatible.
– Super fast on mobile.

Universal Rendering Pipeline (Unity 2020.3+)
The asset includes a version designed for Universal Rendering Pipeline as well.

Note: Highlight Plus is designed to work with mesh, sprite and skinned mesh renderers (3D objects, characters, sprites and 2D quads). UI is not supported.

Original_Link: https://assetstore.unity.com/packages/vfx/shaders/highlight-plus-all-in-one-outline-selection-effects-134149

Download Links:

Asset Version v20.0.3

Asset Version v20.0.1 (Mar 19, 2024)

Asset Version (v12.1)

Asset Version (v12.0)

Asset Version (v11.3)

Asset Version (v11.2.2)

Asset Version (v11.2.1)

Asset Version (v11.2)

Click on a star to rate it!

Average rating 5 / 5. Vote count: 2

No votes so far! Be the first to rate this post.

Leave a Reply