Technical details
- Node-Based Graph with amazing performance.
- Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
- Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
- Add as many transitions to any node and add conditions to them.
- Disable or Lock nodes
- Group nodes.
- Add Sticky Notes.
- Copy & Paste nodes between State Machines.
- Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
- Duplicate State Machines.
- Add as many Sub-State Machines as you need.
- Drag & Drop state machines inside other SM’s to create Sub-State Machines.
- Easily export State Machines to share between projects or to other users.
- Use any type of triggers, actions and conditions inside a State Machine.
- Works with any other official or un-official Game Creator modules.
- Live Debug runtime states right in the Editor.
- Compatible
Original_Link: https://assetstore.unity.com/packages/tools/visual-scripting/state-machine-2-game-creator-2-250058







![Nordic Fishing Hut – Coastal Lakeside Cabin [Interior + Exterior] (5.2+)VIP Nordic Fishing Hut – Coastal Lakeside Cabin [Interior + Exterior] (5.2+)VIP](https://i3.wp.com/media.fab.com/image_previews/gallery_images/d13fa5a5-d92d-448d-83a3-ad62b44e1cbf/bbea062f-363f-4701-b242-ab532b7435e6.jpg?w=100&resize=100,100&ssl=1)

