The See-through Shader lets you see your playable characters clearly through any mesh without any modification to it. It includes many helpful tools to help you implement it in your project.
Technical details
– Clearing obstruction by angle, cone, cylinder, or circle, with combinations
– Multiple playable characters and buildings
– Automatic adjustable height of clearing based on player position
– Manual and automatic adjustable height of clearing
– Shadow feature
– Custom texture and color feature of the borders of dissolve area
– Activation from start or during runtime
– Application to a Layer possible
– Simple setup and custom UI
– many ways of applying and interacting with the shader
Original_Link: https://assetstore.unity.com/packages/tools/particles-effects/see-through-shader-193955
Download Links:
Asset Version v1.8.6 (31 Oct 2024)