Soap – ScriptableObject Architecture Pattern (v2.7.0)

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As the top-rated ScriptableObject Architecture solution on the asset store, Soap provides a set of tools that enables you to build your game in a simple, modular and reusable manner.

Tired of spaghetti code? 🍝

Soap offers no-code solutions to common spaghetti code issues by letting you:

  • Share variables across scenes and components
  • Send and receive events in a simple but powerful manner
  • Automatically bind UI and components to data
  • Save key variables in one-click

Makes game dev easier and enjoyable 🎲

Soap makes decoupling your code easy and seamless, enabling you to create complex systems like abilities, power ups, inventory and other gameplay features in a elegant, modular and reusable manner. Soap is still quite new, but has already been used in Big Boy Boxing, Anx Defense, Corrupted: Dawn of Havoc and multiple mobile games.

Soap also comes with various quality of life features and efficient custom inspectors to improve your game dev experience.

Core Features 🚀

  • Scriptable Variables (+ one-click persistent save in builds)
  • Scriptable Lists
  • Scriptables Events + Events Listeners
  • Variable References
  • Binding Components
  • Reference tracking (for scene and assets references)
  • Soap Wizard (Manage everything in one place)
  • New Type generator (Extend to your game easily)
  • Categories (to classify your Soap assets)

Better, Faster, Stronger 💪🏼

  • Most performant ScriptableObject Architecture on the Asset Store.
  • Reduce wait time to enter play mode by 90%, by enabling the editor play mode option (compatible with Soap).
  • Tested on the latest LTS Unity versions starting from 2019.4 on all platforms.

Original_Link: https://assetstore.unity.com/packages/tools/utilities/soap-scriptableobject-architecture-pattern-232107

Download Links:

Asset Version (v2.7.0)

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