Easy Character Movement 2 (v1.4.1)

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Easy Character Movement 2 (ECM2) is a comprehensive set of components crafted to facilitate seamless character movement in both 3D and 2.5D environments.

The primary objective of ECM2 is to simplify the process of maneuvering game characters, empowering developers to construct game mechanics effortlessly on this foundation.

At the core of ECM2 is the CharacterMovement component, a robust and feature-rich kinematic character controller (aka motor). This component serves as a direct replacement for Unity’s built-in Character Controller, employing a similar operational methodology (i.e. Move method) but with many features and advantages over it.

Central to the ECM2 system is the Character class. This utilizes the CharacterMovement component as its character controller / motor, incorporating common modes of movement for characters, such as walkingfallingflyingswimming or any custom mode you may create. It serves as a highly customizable foundation for all your game avatars, whether they are controlled by players or AI.

WHAT’S NEW?

Version 1.4.0 constitutes a comprehensive package revision, introducing significant changes that may impact compatibility with previous versions.

It is advisable to import it into a clean project before applying the update to your main environment.

One of its main features is that now the Character class can be extended through composition without the need to inherit directly from the Character class, whether through scripts or visual scripting.

Please refer to the Change Log for a comprehensive list of modifications.

* Networking examples are currently unavailable in version 1.4.0 as they are undergoing porting to accommodate recent changes in network libraries. Rest assured that these examples will be incorporated in the upcoming update. We appreciate your patience and understanding.

FEATURES

  • Kinematic character controller.
  • Extensive documentation, and fully commented readable source code included.
  • Work the Unity’s way, simply call its Move method, just like Unity’ Character Controller.
  • Robust ground detection based on real surface normal.
  • Slope Limit Override lets you define walkable areas per-face or even per-object.
  • Configurable walkable area (perchOffset) lets you define the character’s ‘feet’ radius.
  • Capsule-based with Flat Base for Ground Checks optionThis avoids the situation where characters slowly lower off the side of a ledge.
  • Ground constraint, prevent the character’s being launched off ramps.
  • Configurable Plane Constraint so movement along the locked axis is not possible.
  • Auto-stepping preserving character’s momentum (e.g. its stride).
  • User-defined gravity and up vector for mario galaxy like effects.
  • Physics interactions.
  • Character vs Character interactions.
  • First-class, transparent (without further steps needed by you) platforms support, be it animated, scripted, or physics based.
  • Collision and Grounding events.
  • Network friendly. Full control over the update and simulation timestep.
  • Flexible and customizable behavior through callbacks.
  • Fully configurable friction based movement including water buoyancy!
  • Uses Unity New Input System as its default input (but not limited to).
  • Different movement modes and states, like walkingfallingunlimited variable height jump, crouching, sprinting, flying, swimming, etc.
  • Full control over how a character is affected (or not) by external forces, platform velocity, platform movement and / or rotation, push other rigidbodies and or characters.
  • Character actions events.
  • Extensive and configurable collision filtering.
  • 40+ examples including custom input actions, cinemachine integration, first person, third person, character events, bouncers, fly, swim, dash, slide, ladders, and much more!
  • Developed with extensibility in mind, can be used as it is or extended through inheritance or composition.
  • Physics Volumes, to easily handle water, falling zones, etc. with configurable properties.
  • Root motion support.
  • Simple to use but complete API.
  • Easy integration into existing projects.
  • Fully commented C# source code. Clear, readable and easy to extend.
  • Garbage-Collector friendly, no GC allocations.

Original_Link: https://assetstore.unity.com/packages/tools/physics/easy-character-movement-2-193614

Download Links:

Asset Version (v1.4.1)

Asset Version (v1.4.0)

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