Cosmo Bunny Girl (4.19+)VIP 

3D model of cute Cosmo Bunny Girl. Rigged to Epic Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included. Wind simulation for hair.

๐Ÿ‘‘ Key Features

๐ŸŒŸ Low-poly

๐ŸŒŸ Fully Rigged

๐ŸŒŸ Apple Blendshapes

๐ŸŒŸ Easy Color Change๐Ÿ“‹ Polycount | The Character does not have LOD system

Cosmo Bunny Girl

๐Ÿˆฏ๏ธ Faces 40076 โŽ Tris 76694 โœณ๏ธ Verts 44783โš™๏ธ Rig

This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Epic Skeleton: breast_l/r, dress_front_01-02_l/r, dress_side_01-02_l/r, dress_back_01-02_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r

Characterโ€™s Rig has been tested with various animations, such as:


๐ŸŒŸ 3rd person standard animations

๐ŸŒŸ Female Interactions Animations

๐ŸŒŸ Mocap Library

๐ŸŒŸ ARLS + Horse Animset

๐ŸŒŸ Succubus AnimSet

๐ŸŒŸ Valley of the Ancient

๐ŸŒŸ Close Combat: Swordsman

๐ŸŒŸ Lyra Starter Game๐Ÿ˜ก Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.๐Ÿ”ฅ Different Outfits and Modularity

The model is completely modular, you can remove or add any part you want. 

๐Ÿ”ฐ Please note that:

Body Texture is censored.

Clothes can be taken off completely, and full-body is included. 

Adult parts are not modeled and do not have morphs or a rig. Itโ€™s only a plain texture. 

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!โšก๏ธ And more!

โš”๏ธ Material ID Maps for

๐ŸŒŸ Skin

๐ŸŒŸ Eyes

๐ŸŒŸ Hair

๐ŸŒŸ Outfit Parts

A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.

โš”๏ธ 4K Textures

๐ŸŒŸ BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

๐ŸŒŸ 9 Texture sets – Body, Head, Top, Arms, Shoes, Teeth, Hair, Eyes, Lashes

๐ŸŒŸ Textures are packed for better optimization

โš”๏ธ Unreal Engine Project

๐ŸŒŸ Supported version: 4.19+

๐ŸŒŸ Epic Skeleton rig with additional bones

๐ŸŒŸ For facial animations use Morph Targets

๐ŸŒŸ Physics are not included. Itโ€™s advisable to use KawaiiPhysics plugin for the best-looking results

๐ŸŒŸ Material Instances with MatID map for color change are included

๐ŸŒŸ 3rd person standard animations are included

๐ŸŒŸ Separated Meshes for Master Pose / Leader Component are included

๐ŸŒŸ Wind Simulation for Hair!

๐ŸŒŸ Blueprints are not included

Technical Details


  •  ARKit Blendshapes / Morph Targets / Facial Expressions
  •  Physics is enabled for twintails
  • Wind simulation for hair
  • Modular
  • Epic Skeleton with additional bones
  • 3rd person character animations are included
  • Material Instances
  • Color change of any part

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 1

Vertex counts of characters: 44783

Number of Materials and Material Instances: 57

Number of Textures: 94

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


Download Links:

Asset Version (4.19+)


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