🆕 New in V3.8.3
- Mesh edge decals — Create edge mesh decals by selecting individual chain or loop edges with carousel style decal material with live preview – tweak scale/lift in the viewport, then commit.
- Save presets in any folder structure for versioned projects for team sharing.
- Drag Draw to add decals along smooth curves. Hold E to select spline points on the path and drag them to reshape the curve.
- Path Layout and Region Fill both support live preview: you can tweak parameters and see decal placement and appearance update immediately, then commit when you’re happy.
- You can now save your XDecal Paint settings as named presets and load them anytime from the preset list.
- Drop zone row added: Select as many decals as you want in your content browser and drop them in the drop zone and they will be sorted out in material slots automatically.
- Implemented (per-slot) preserve aspect ratio while randomizing scale.
- Region Fill → Define decal areas using Add (blue) and Subtract (orange) regions drawn directly in the viewport. Generate decals inside complex shapes with multiple loops, hole-cutting, density control, clustering, boundary padding, and seed-based repeatability. Fully integrated with material slots, overdraw gates, grouping, and object filtering.
- Object Filtering → Paint decals only where you want. Add any actor, instanced level or tag groups to a live filter list, switch between Avoid Listed and Only Listed modes, and fine-tune the allowed area with adjustable padding. Deleted or renamed actors auto-purge from the list for a seamless workflow.
- Added Debug | Overdraw tools → visualize decal stack density with a live heat-map grid, adjustable cell size and thresholds, plus soft and hard gating modes to warn or prevent excessive stacking.
- Spray Paint Mode → is a new paint mode that drops a one-click burst of randomized decals within your brush radius. Choose between Ring for rim based placement and Poisson (blue-noise) distributions for fast, natural-looking sprays.
- UI Focus Material Only → Toggle switch to display only tag filters and material slots for an uncluttered UI.
- HUD Overlay → Viewport display of current slot, tags, weight, brush radius, and mode currently being used.
- Per-Slot Max Spawns → Limit decals per material in a single stroke for tighter control.
🎨 Key Features
- Brush-based painting → Adjustable radius, spacing, scatter, and density.
- Live viewport previews → Ghost decals, brush rings, and spacing guides.
- Smart erasing → Shift + LMB removes decals within the brush radius.
- Randomization controls → Scale, rotation, and weighted materials for natural results.
- Height, slope & edge filters → Precise control over where decals appear.
- Overlap prevention & limits → Avoid stacking and set per-stroke or total caps.
- Projection axis selector (X/Y/Z) → Perfect for floor, wall, or ceiling alignment.
- Grouping system → Auto-organize decals under group actors for a clean Outliner.
- Config management → Save, reload, or reset brush settings instantly.
🏷️ Tagging, Grouping & Shuffle Tools
- Tagging System → Assign tags per material slot for quick filtering and organization.
- Grouping by Tags → Automatically organizes decals in the Outliner using Active or Forced Tag modes.
- Shuffle & Normalize → Randomize tag weights for natural, non-repetitive results.
- Auto-Naming Slots → Material slots inherit names from their assigned decals — rename or sort alphabetically anytime.
🧭 Precision Placement Tools
- Angle Snap (Alt) → Clean, repeatable path runs with user-defined angle steps.
- Vertex Magnet Snap (V) → Snaps path endpoints to nearest mesh vertex — great for edges.
- Anchor Options → 9 anchor points for stable scaling and consistent projection.
- Path Layouts → Fit modes (Spacing, Stretch, Even Count), multi-lane stamping, and jitter controls.
- Anchor Scaling → Pin decals by center, side, or edge for directional control.
- Binary Rotation & Scale → Alternate between two defined values (e.g. ±90°, ±1) for structured randomness.
📊 Optimization & Feedback
- Decal Counter → Displays accurate totals per level or sub-level.
- Hidden Surface Toggle → Allow placement on hidden actors for debugging or previewing.
- Sorting Order → Per-material control over overlapping decals.
- Max Scene & Stroke Limits → Fine-tune performance and output.
💡 Why Xdecal Painter?
- Paint dozens of decals in seconds.
- Stay organized with automatic grouping and tagging.
- Achieve natural, varied results effortlessly.
- Built by and for environment artists, level designers, and tech artists who value speed and control.
💥 Pro Tip
Pair Xdecal Painter with the Xdecal Tri-Projection Material for perfect, non-stretching decals across complex surfaces — an unbeatable combo for realistic environments.
Original_Link: https://www.fab.com/listings/912c0dea-00ad-4398-9851-45c2ed7b8ab9








