All-in-one decal solution: Paint, Spray, Draw, Fill & add Edge Mesh Decals! (5.6, 5.7)VIP 

All-in-one decal solution: Paint, Spray, Draw, Fill & add Edge Mesh Decals! (5.6, 5.7)VIP 

🆕 New in V3.8.3

  • Mesh edge decals — Create edge mesh decals by selecting individual chain or loop edges with carousel style decal material with live preview – tweak scale/lift in the viewport, then commit.
  • Save presets in any folder structure for versioned projects for team sharing.
  • Drag Draw to add decals along smooth curves. Hold E to select spline points on the path and drag them to reshape the curve.
  • Path Layout and Region Fill both support live preview: you can tweak parameters and see decal placement and appearance update immediately, then commit when you’re happy.
  • You can now save your XDecal Paint settings as named presets and load them anytime from the preset list.
  • Drop zone row added: Select as many decals as you want in your content browser and drop them in the drop zone and they will be sorted out in material slots automatically.
  • Implemented (per-slot) preserve aspect ratio while randomizing scale.
  • Region Fill → Define decal areas using Add (blue) and Subtract (orange) regions drawn directly in the viewport. Generate decals inside complex shapes with multiple loops, hole-cutting, density control, clustering, boundary padding, and seed-based repeatability. Fully integrated with material slots, overdraw gates, grouping, and object filtering.
  • Object Filtering → Paint decals only where you want. Add any actor, instanced level or tag groups to a live filter list, switch between Avoid Listed and Only Listed modes, and fine-tune the allowed area with adjustable padding. Deleted or renamed actors auto-purge from the list for a seamless workflow.
  • Added Debug | Overdraw tools → visualize decal stack density with a live heat-map grid, adjustable cell size and thresholds, plus soft and hard gating modes to warn or prevent excessive stacking.
  • Spray Paint Mode → is a new paint mode that drops a one-click burst of randomized decals within your brush radius. Choose between Ring for rim based placement and Poisson (blue-noise) distributions for fast, natural-looking sprays.
  • UI Focus Material Only → Toggle switch to display only tag filters and material slots for an uncluttered UI.
  • HUD Overlay → Viewport display of current slot, tags, weight, brush radius, and mode currently being used.
  • Per-Slot Max Spawns → Limit decals per material in a single stroke for tighter control.

🎨 Key Features

  • Brush-based painting → Adjustable radius, spacing, scatter, and density.
  • Live viewport previews → Ghost decals, brush rings, and spacing guides.
  • Smart erasing → Shift + LMB removes decals within the brush radius.
  • Randomization controls → Scale, rotation, and weighted materials for natural results.
  • Height, slope & edge filters → Precise control over where decals appear.
  • Overlap prevention & limits → Avoid stacking and set per-stroke or total caps.
  • Projection axis selector (X/Y/Z) → Perfect for floor, wall, or ceiling alignment.
  • Grouping system → Auto-organize decals under group actors for a clean Outliner.
  • Config management → Save, reload, or reset brush settings instantly.

🏷️ Tagging, Grouping & Shuffle Tools

  • Tagging System → Assign tags per material slot for quick filtering and organization.
  • Grouping by Tags → Automatically organizes decals in the Outliner using Active or Forced Tag modes.
  • Shuffle & Normalize → Randomize tag weights for natural, non-repetitive results.
  • Auto-Naming Slots → Material slots inherit names from their assigned decals — rename or sort alphabetically anytime.

🧭 Precision Placement Tools

  • Angle Snap (Alt) → Clean, repeatable path runs with user-defined angle steps.
  • Vertex Magnet Snap (V) → Snaps path endpoints to nearest mesh vertex — great for edges.
  • Anchor Options → 9 anchor points for stable scaling and consistent projection.
  • Path Layouts → Fit modes (Spacing, Stretch, Even Count), multi-lane stamping, and jitter controls.
  • Anchor Scaling → Pin decals by center, side, or edge for directional control.
  • Binary Rotation & Scale → Alternate between two defined values (e.g. ±90°, ±1) for structured randomness.

📊 Optimization & Feedback

  • Decal Counter → Displays accurate totals per level or sub-level.
  • Hidden Surface Toggle → Allow placement on hidden actors for debugging or previewing.
  • Sorting Order → Per-material control over overlapping decals.
  • Max Scene & Stroke Limits → Fine-tune performance and output.

💡 Why Xdecal Painter?

  • Paint dozens of decals in seconds.
  • Stay organized with automatic grouping and tagging.
  • Achieve natural, varied results effortlessly.
  • Built by and for environment artists, level designers, and tech artists who value speed and control.

💥 Pro Tip

Pair Xdecal Painter with the Xdecal Tri-Projection Material for perfect, non-stretching decals across complex surfaces — an unbeatable combo for realistic environments.

Original_Link: https://www.fab.com/listings/912c0dea-00ad-4398-9851-45c2ed7b8ab9

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Asset Version v3.1.7 (5.6, 5.7)

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