Create an optimized AI for your game with using async physics simulation! AI created based on Actor, which will give you the greatest performance in the game! Supports StateTree, also there is a separate object (XAITask) for additional logic! Also supports RootMotion AnimMontage! Fully replicated and game ready. It also uses MassEntity (but you don’t need to do anything, it happens automatically, just create an XAI Actor and it will automatically run calculations in MassEntity using multithreads)!
Technical details
Features:
- AIs are based on Actor!
- Working using async physics!
- Multithreaded!
- Easy to create AI logic!
- High performance!
Code Modules:
- XAI (Runtime)
- XAIEditor (Editor)
Number of C++ Classes: 17
Network Replicated: Yes
Supported Development/Target Build Platforms: Win64
Original_Link: https://www.fab.com/listings/20d9d881-a3a6-495a-af52-495b5389705c








