Underwater Rendering for Stylized Water 3 (Extension) v3.2.7VIP 

Underwater Rendering for Stylized Water 3 (Extension) v3.2.7VIP 
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What’s new?

• Completely rewritten for Unity 6’s Render Graph

• Redesigned to work exclusively with defined underwater areas (box collider triggers)

• Particle Effect controller, makes effects follow the camera underwater up to a specific depth (eg. sunshafts)

• Easier integration for transparent materials. The render queue of the effect can now be set

• Revised shader for transparency, used for particle effects underwater.

• Optimized technical design, no longer requires using full-screen post-processing

• Support for mobile hardware.

• Control for a lowpass audio filter effect when the camera is submerged, muffles environmental sounds.

• Blur/distortion effects have not been ported (not implemented in any AAA games either, will be reconsidered based on feedback)

🌊 Features:

• Underwater fog based on the water’s deep/shallow colors.

• Waterline rendering for partially submerged cameras

• Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting.

• Caustics rendering on geometry. Directional projection option.

• Underside of the water is correctly shaded, to seamlessly match.

• Includes sub-graphs to add underwater fog support for transparent Shader Graphs (+ASE)

🚧 Limitations:

• Designed for oceans, lakes and ponds. Dioramas or aquariums aren’t possible.

• Can’t mask underwater (eg. submarine windows)

• Not a volumetric fog/light solution, but rather depth-based.

• Requires a single water level (incompatible with rivers/planets)

Original_Link: https://assetstore.unity.com/packages/vfx/shaders/underwater-rendering-for-stylized-water-3-extension-322081

Download Links:

Asset Version (v3.2.7)

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