The first TODO tracking tool completely integrated into your Unreal workflow. Keep your focus inside the editor!
Features:
• save todos persistently
• group todos into folders
• filter options
• edit when you need to
• customize assignees and categories
• track your progress
Overview on how to use & run: https://youtu.be/fIkwGMpGH4c
built completely from native widgets
easy to extend with blueprinting
fully integrated in your UE workflow
RELEASE-LOG
1.1.2 (26.06.2023):
UE Engine 5.2 supported
1.1.2 (06.02.2023):
- showing full todo text as tooltip for better feedback on longer todo inputs
- added safeguard to prevent accidental duplicates by using trim to cleanup input before commit
- commit inputfield is keeping focus to let user continue commits more comfortably
- added flash animation on commit
- added small fix for settings panel – wrapping changed
- fixed todo list overlapping input area on longer lists
- added version element in settings panel
1.1.1. (22.12.2022)
- fixed bug of input field not clearing text on commit
- fixed big fonts on 5.1 settings elements
Technical Details
- Features:
- todos and details as well as configuration are saved persistently, all information logged and available on restarting.
- filter options for members and categories
- edit your todos at anytime
- sort todos into groups by drag & dropping them onto custom folders
- progress tracking of all todos with visual indicator
Code Modules:
- TodoLogging Module for Editor feedback – initialization message
Number of Blueprints: 10
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms: Win64, Win32
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/todo-logging