Tiny Terrain (v1.3.1)VIP 

Tiny Terrain (v1.3.1)VIP 
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Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.

You pay a little CPU time and additional memory usage, but save tens and hundreds of megabytes for each Terrain in the project.

Even though the compression is lossy, in most cases you won’t see any visual difference at all.

A very high compression ratio is achieved due to the author’s data preparation algorithms and then compression using Brotli.

Even if your build or AssetBundle is already compressed using LZ4, LZ4HC or LZMA, Tiny Terrain will be able to reduce its size. Of course the difference in size won’t be as huge as with the uncompressed data, but it’s still pretty big.

The asset has highly optimized code using direct memory access, which allows for fast compression and decompression, and minimizes additional memory usage. On average, one Terrain is loaded in about 1 second.

Original_Link: https://assetstore.unity.com/packages/tools/terrain/tiny-terrain-236464

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Asset Version (v1.3.1)

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