The Visual Engine is a set of high-quality shaders and tools designed to unify 3rd party assets under the same shader system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, layers, variation, etc. for all assets with Standard, Universal, or HD Render Pipeline!
Amplify Impostors is a modern and flexible impostors authoring tool used to bake high-density geometry to quads while keeping the original shading! Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any LOD system.
○ Features
✓ The Visual Engine systems support: All systems
✓ The Visual Engine elements support: All elements
✓ Realistic Transmission support in Standard RP and URP
✓ Diffusion Profiles Transmission support in HDR
✓ All light types are now supported for Transmission
✓ Deferred and Subsurface shader types support
✓ Amplify Shader Editor support
✓ Basic demo scene included
○ Limitations
🞫 The shaders are not designed for mobile development!
🞫 Oculus Quest and other Mobile-based VR devices are not supported
🞫 HDRP with TAA causes blurry results with impostors
🞫 Lightmap baking with impostors is not supported and is out of scope!
🞫 Only the latest LTS Unity versions are officially supported!
○ Disclaimers
⚑ Due to their nature, impostors are designed to be used as distance LODs. While the baking will match the original shader settings, the lighting will not match perfectly, but it will be quite close to the original!
⚑ With the release of the Visual Engine, the Vegetation Engine will not be updated anymore, but it will get critical fixes for a limited time. If you purchased any of the modules and you need older versions compatible with the Vegetation Engine, feel free to contact me!
Original_Link: https://assetstore.unity.com/packages/vfx/shaders/the-visual-engine-amplify-impostors-module-189099




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