The Vegetation Engine | Amplify Impostors Module (v12.5.0)

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The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!

🛈 Amplify Impostors is a modern and flexible impostors authoring tool used to bake high-density geometry to quads while keeping the original shading! Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any LOD system.

â—‹ Features

✓ The Vegetation Engine systems support: Motion, Seasons, Overlay, Wetness

✓ The Vegetation Engine elements support: Colors, Overlay, Wetness, Alpha, Motion Interaction, Wind Power

✓ Realistic Transmission support in Standard RP and URP | NEW

✓ Diffusion Profiles Transmission support in HDRP | NEW

✓ All light types are now supported for Transmission | NEW

✓ Deferred and Subsurface shader types support | NEW

✓ Baked Detail Blending support for Bark and Props | NEW

✓ Amplify Shader Editor support

✓ Zero global keywords used

✓ Basic demo scene included

â—‹ Limitations

🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile)

🞫 Oculus Quest and other Mobile-based VR devices are not supported

🞫 URP 12 Depth Primming cannot be used with impostors (URP 14 is supported)

🞫 HDRP with TAA causes blurry results with impostors

🞫 Lightmap baking with impostors is not supported and is out of scope!

Original_Link: https://assetstore.unity.com/packages/vfx/shaders/the-vegetation-engine-amplify-impostors-module-189099

Download Links:

Asset Version (v12.5.0)

Asset Version (v10.2.0)

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