The Domik – A Procedural House Generator (v1.01)VIP 

The Domik – A Procedural House Generator (v1.01)VIP 
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The main point of the Domik is an idea that you can take any house modular system and construct a procedural system based on it, so yeah, feel free to use 2D or 3D assets, medieval or sci-fi themes, roguelikes or story-driven games… Do what you want and the Domik will help you.

Technical details

  • Generation of room interiors with furniture.
  • Powerful visual scripting system – The Pipeline.
  • Supports of third party assets. Read More.
  • Seed number based generation, feel free to integrate it with your own procedural worlds.
  • Supports of all types of gameobjects, so you can place something like a spawn-point right in a house. Just use a furniture system.
  • In-Editor Generation.
  • Runtime Generation.
  • Multiple floors.
  • Stairs.
  • Mesh combine system is built-in.
  • 2D Assets support (example is not included yet).
  • Mobile, Consoles, WebGL and PC are supported.
  • HDRP, URP and Built-in scriptable pipeline are supported.

Original_Link: https://assetstore.unity.com/packages/tools/level-design/the-domik-a-procedural-house-generator-207674

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Asset Version (v1.01)

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