The main point of the Domik is an idea that you can take any house modular system and construct a procedural system based on it, so yeah, feel free to use 2D or 3D assets, medieval or sci-fi themes, roguelikes or story-driven games… Do what you want and the Domik will help you.
Technical details
- Generation of room interiors with furniture.
- Powerful visual scripting system –Â The Pipeline.
- Supports of third party assets. Read More.
- Seed number based generation, feel free to integrate it with your own procedural worlds.
- Supports of all types of gameobjects, so you can place something like a spawn-point right in a house. Just use a furniture system.
- In-Editor Generation.
- Runtime Generation.
- Multiple floors.
- Stairs.
- Mesh combine system is built-in.
- 2DÂ Assets support (example is not included yet).
- Mobile, Consoles, WebGL and PC are supported.
- HDRP, URP and Built-in scriptable pipeline are supported.
Original_Link: https://assetstore.unity.com/packages/tools/level-design/the-domik-a-procedural-house-generator-207674









