Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented
⚠️ It is expected you understand what the Universal Render Pipeline is, and have already converted your project to it before purchasing.
- Shader requires the depth texture option to be enabled in URP in most cases, check how this affects your draw calls first.
- Water is transparent, so any depth-based post processing effects will not affect it (inherent to how 3D rendering works). Integration for several fog renderers is included (details)
- Network-syncronized waves is possible through a simple API call (details outlined in documentation)
- Intersection foam is based on the vertical distance between the water, and the object/pixel below. It’s technically not possible to exclude specific objects from the effect.
- Tessellation requires DirectX11+, Metal or Vulkan rendering (automatically falls back if not supported)
Original_Link: https://assetstore.unity.com/packages/vfx/shaders/stylized-water-2-170386
Download Links:
Asset Version v1.6.9 (28 Oct 2024)