As the top-rated ScriptableObject Architecture solution on the asset store, Soap provides a set of tools that enables you to build your game in a simple, modular and reusable manner.
Tired of spaghetti code? 🍝
Soap offers no-code solutions to common spaghetti code issues by letting you:
- Share variables across scenes and components
- Send and receive events in a simple but powerful manner
- Automatically bind UI and components to data
- Save key variables in one-click
Makes game dev easier and enjoyable 🎲
Soap makes decoupling your code easy and seamless, enabling you to create complex systems like abilities, power ups, inventory and other gameplay features in a elegant, modular and reusable manner. Soap is still quite new, but has already been used in Big Boy Boxing, Anx Defense, Corrupted: Dawn of Havoc and multiple mobile games.
Soap also comes with various quality of life features and efficient custom inspectors to improve your game dev experience.
Core Features 🚀
- Scriptable Variables (+ one-click persistent save in builds)
- Scriptable Lists
- Scriptables Events + Events Listeners
- Variable References
- Binding Components
- Reference tracking (for scene and assets references)
- Soap Wizard (Manage everything in one place)
- New Type generator (Extend to your game easily)
- Categories (to classify your Soap assets)
Better, Faster, Stronger 💪🏼
- Most performant ScriptableObject Architecture on the Asset Store.
- Reduce wait time to enter play mode by 90%, by enabling the editor play mode option (compatible with Soap).
- Tested on the latest LTS Unity versions starting from 2019.4 on all platforms.
Original_Link: https://assetstore.unity.com/packages/tools/utilities/soap-scriptableobject-architecture-pattern-232107