This plugin manages modular skeletal meshes merging them into a single mesh. This will reduce drawcalls,increasing GPU performances. This system can also add and remove modular parts at runtime managing accurate collisions.
Technical details
Features:
- Skeletal Mesh Modular Management System
- C++ BlueprintFunctionLibrary [SKModularFunctionLibrary]
- 2x C++ Actor Components [SKModular] and [SKModularGore] used to implement the modular manager to actors
- C++ Animation Instance class [AnimInstance_Detached]
- 2x Essential Blueprint Functions
- 23x Custom Blueprint Functions
- Full Blueprints Integration
- GPU Performance Improvements
- Demo template using the default UE4 mannequin and some different custom skeletal meshes.
- Editor hints and C++ code notes
- Documentation
- Source Code
Code Modules:
-  “SKModularPlugin” (Runtime)
Number of Blueprints: 6
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Android (4.25+)
Documentation: Link
Example Project: Included (Make sure “Show Engine Content” is enabled end look for “SKModular Content”)
Important/Additional Notes: Convex collisions issue has been removed and now they should work as intended! (report any bug please)
Original_Link: https://www.fab.com/listings/178106ae-0446-4610-8fe6-2fc4472df355
![SKModular Plugin [Blueprint] v1.1.0 (5.7)VIP SKModular Plugin [Blueprint] v1.1.0 (5.7)VIP](https://i1.wp.com/media.fab.com/image_previews/gallery_images/bf640e5a-0814-4f7a-8105-185593960b9a/9e5d7c26-3bdc-4acf-a0b2-d2f8e97eda2e.jpg?w=675&resize=675&ssl=1)







