Blueprint Exposed, Multiplayer Ready, FPS Framework. The V2 of the plugin is for Engine Versions 5.3 and Newer
Technical Details
Features:
- Written Entirely in C++ with Components, No actor classes or interfaces
- Full Procedural Animation System
- Attachment system for all types of customization including characters
- Custom Physical Materials
- Magnified Scopes
- Simulated Scope Eye box
- Lights/Lasers
- Forward Grips
- Magnifiers
- Offset Mounts
- Range Finders
- Red Dots/Holograph Sights
- Changing Reticles
- Changing Reticle Brightness
- Night Vision
- Thermal Vision
- Muzzle Devices (such as suppressors and compensators)
- Firearm Collision Handling
- Much Much More that cannot even come close to fitting in this list!
Code Modules:
- SKGAnimGraphNodes
- SKGAttachment
- SKGLightLaser
- SKGMuzzle
- SKGOptic
- SKGOptional – Can be ignored
- SKGPhysicalMaterialModule
- SKGProceduralAnim
- SKGProjectile
- SKGRangeFinder
- SKGShooterFramework
- SKGShooterFrameworkCore
- SKGShooterFrameworkEditor
Number of Blueprints: In Example Project
Number of C++ Classes: 34
Network Replicated: Yes
Supported Development Platforms: Win64, MacOS, Linux, SteamVR, Oculus
Supported Target Build Platforms: Win64, MacOS, Linux, SteamVR, Oculus
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template
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