This plugin is based on the SDL Framework (on desktop platforms) and allows the use of much more controllers under Unreal. It supports DirectInput, XInput and RawInput Controllers. It runs independently of the Unreal controller settings. Controller inputs are fired via new Events. You can use these Events in almost all Blueprints. Not only in the Player Controller Blueprint. They work independently of the Focus. Rumble is supported. Force Feedback since Version 1.5. Most PS5 DualSense functions are available. You can move the mouse cursor with a controller. Since version 3.0 simple mapping of buttons and axes possible. Keyboard and Mouse emulation. (Keyboard/Mouse) Button events can be triggered via functions. Mouse cursor can also be controlled via functions.
Original_Link: https://www.fab.com/listings/b41984a2-53dc-4187-a564-cfd23af5df08








