A massive Mars terrain. A diverse set of modular building assets. Fits together with the “Orion Mars Corridors” (here in the Marketplace). Featuring a configurable Blueprint elevator. Lots of Blueprints for opening closets, doors and drawers. All walls are double sided to build inside and outside. Many of the Floors, Ceilings, Control Panels and large building details have different Materials that can be swapped for different looks. Tiered material instances, change all the colors at once or lower in the tier just the walls or floors. PBR materials with sliders for edge wear and grunge.
Check the “RightClickShowInExplorer” (folder) The “ReadMe” file it describes how to import the “Inputs” file.
background image in the Mars Skydome: Courtesy NASA/JPL-Caltech.
Includes 3 example environment, on Mars one big, one smaller, one with new terrain and 1 overview map.
Technical Details
Features:
- Fully functional Blueprint elevator with parameters for Floor height (fixed so no gap when elevator height is over 3meters) and number of floors
- Kitchen Blueprints with opening Refrigerator and Freezer doors and some drawers
- Bedroom Blueprints with opening closet door and drawers
- Some animated screens
- Blueprint for opening and closing window shields
Scaled to Epic Skeleton: Yes
Texture Sizes: 16×16 to 8192×8192
Texture Size: Most Textures are 2048×2048
Collision: Yes, automatically generated based on complexity of asset
Vertex Count: 24 to 34,120
LODs: No
Number of Meshes: 250
Number of Materials and Material Instances: 279
Number of Textures: 367
Number of Blueprints: 58
Supported Development Platforms: Windows 64
Supported Target Build Platforms: Windows and consoles
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/sci-fi-orion-mars-living-quarters
Download Links:
Asset Version (5.0+)