Rush Hour is a new way to quickly animate cars and other wheeled vehicles in Unreal Engine 4 & 5. It’s a little like instructing a stunt driver to perform in your scene. An AI will pilot your vehicle (Chaos and PhysX wheeled vehicles) around your path. The simulated vehicle makes the animation look realistic and authentic.
The AI driver supports several driving profiles, such as frantic, racer, precision, and slowpoke. You can refine the animation in several ways. You can choose a profile strength, such as making it more or less frantic. You can set a speed at each waypoint and add an action (stop, stop and wait, continue).
Technical Details
Features:
- An AI-powered driver that produces realistic animation.
- 5 Driver profiles (Precision, Racer, Frantic, Slowpoke, Sunday Driver)
- Profile strength setting to fine tune how the driver should behave
- 3 Vehicles included (Sedan, Box Truck and 4×4)
- MPH and KPH support
- PhysX and Chaos vehicle Support
- Automatic training for precise control of all vehicles
Code Modules:
- RushHour (Runtime)
- RushhourPhysicsInterfaces (Runtime)
- RushHourEditor (Editor)
- RushHourTraining (Runtime)
Number of Blueprints: 22
Number of C++ Classes: 35
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/rush-hour-vehicle-animator
This one’s awesome. Thanks admin…