This system uses a blood mask (texture) used to create blood effects in your characters, you can shoot/hit them in animation or in ragdoll mode. No c++ required, it uses a SceneCapture2D to render the blood mask texture only when a new hit is requested, it have no extra performance cost and no additional draw calls when not adding new hits
Technical Details
Features:
Full body damage system for characters, while playing animations or in ragdoll mode
Uses a texture mask, so it’s easy to implement your own blood shaders
All blueprint, no C++ required
Number of Blueprints: 1
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
There are assets created by Epic: Yes
Supported Development Platforms: Windows, Linux
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/character-wound-system


![[Blueprint] RFID Helper (NFC) UE (5.6, 5.7)VIP [Blueprint] RFID Helper (NFC) UE (5.6, 5.7)VIP](https://i1.wp.com/media.fab.com/image_previews/gallery_images/1db2df0e-8971-4d8a-a6b2-0f32539de063/9cc550f8-fd7c-4f6e-a015-f694cf64817d.jpg?w=480&resize=480,360&ssl=1)





