RT Occlusion Culling : Dynamic Occlusion Culling (v1.6)VIP 

RT Occlusion Culling : Dynamic Occlusion Culling (v1.6)VIP 
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The final Dynamic Occlusion Culling Solution for Unity.

– Very easy to set up, no programming required.
– Easy interface to edit convex hull
– [1.2] Stereoscopic rendering support (VR)
– [1.3] Baking LOD Mesh (Integrated UnityMeshSimplifier )- [1.5] Setting windows (aka portal) on the occluder
– [1.6] Added the RTSimpleOccluder component (to import from a collider component)

Compare with PVS (Unity Occlusion Culling)
– Smaller memory usage (ignore, almost zero)
– No pre-computing time, no pre-computing data
– Dynamic Occluder (any translation, rotation, scaling)
– Dynamic Environment (show and hide)

– Geometric approach (NO GPU, NO Rasterization)
* Available for any platform, including iOS and Android

– Optimized for great performance
– Managing large-scale occludees by spatial partitioning algorithm
– Runtime combine mesh for batching optimization

* Compatible with Unity 5.3 and newer (2017, 2018, 2019)
* Full source code included.

Original_Link: https://assetstore.unity.com/packages/tools/camera/rt-occlusion-culling-dynamic-occlusion-culling-138442

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Asset Version (v1.6)

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