Now you can access the online subsystems that Unreal Engine provides from blueprints. With over 290+ functions (100+ async) and 100+ events supported, you can create friend list UIs and party invite systems, all without touching C++!
Features:
Auto-generated blueprint bindings to the Unreal Engine online subsystems.
Over 290+ blueprint nodes and 100+ blueprint events to use in your game.
Technical Details
Number of Blueprints: 290+ functions, 100+ events
Supported Development Platforms: All Unreal Engine development platforms
Supported Target Build Platforms: All Unreal Engine runtime platforms
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/online-subsystem-blueprints


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We’ve checked it out. it’s working fine