Motion Matching for Unity (v2.2.151)

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Motion Matching for Unity (MxM) is an advanced alternative animation system to mecanim which enables fluid and responsive character animation without the need for state machines.

Features:

  • Un-structured interactive animation
  • Fluid, natural and responsive animation output*
  • No need for state machines and explicit transitions
  • Powerful event system for character actions
  • Built in animation warping for actions like parkour – Support for multiple world contacts during actions (e.g. placing the hand on a ledge when vaulting)
  • Tagging system for control over movement types and stances
  • Built in layer system – Fade between mecanim and MxM with a single function call – Lighting fast performance. MxM is multi-threaded and uses Unity’s new Job system Burst Compiler and SIMD mathematics library
  • Blend spaces to cover animation gaps – Custom editors and inspectors to help manipulate data
  • Support for cut clips as well as uncut motion capture **
  • Works with most IK systems straight out of the box ***
  • Powerful debugging tools
  • see the documentation for more

*Animation output quality and responsiveness is dependent on the quality and responsiveness of source animations.
** Not all animation sets will work. Please see animation requirements for more details.
*** Only partial support for ‘Unity Animation Rigging’ due to Unity bugs and limitations.

Original_Link: https://assetstore.unity.com/packages/tools/animation/motion-matching-for-unity-145624

Download Links:

Asset Version (v2.2.151)

Asset Version (v2.2.15)

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