Added example parametric clothing component for experimental MetaHuman Creator outfits.
Keep in mind the metahuman clothing system will change over time, and we will adapt our components to new standards for Metahuman Creator.
Technical details
Character: 1 MasterBlueprint and 8 example NPC Blueprints
Character Parts
~60 SK meshes
~ 140 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~60 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: with additional tmp face rig – baserig based on Epic skeleton
Animated: No Animation included
Number of Characters: 40 parts
Vertex counts of characters: 30-60k a
Morph targets –programming BP part prepared :
All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you’d like to change items dynamically – for your hero character
Recommendations:
Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece.
Original_Link: https://www.fab.com/listings/c6a5fc52-cec7-4aaa-9e83-67646be9d74a









