*** Update August 2025***
Added parametric clothing components for MetaHuman Creator.
As the MetaHuman clothing system evolves, we will continue updating our components to stay fully compatible with the latest standards.
For the best results, we recommend fine-tuning the colors using the basic Unreal material instance parameters once your character is assembled.
Download the complete 5.6 product over the Epic Games launcher. The Fab plugin does only import one single MetaHuman Creator dress.
*** Initial Release ***
The product is built for the UE5 Mannequin.
The morphology supports as well Metahuman tal nrw proportions
Druid set:
- 7x base chest variation per gender
- 5x Bracer variation
- 2x Pants variation
- multiple head/hair variations
Additional information
Character: 1 Master Blueprint and examplary NPC Blueprints Quiver and Bow can be attached via sockets on individual SK items
Character Parts
~53 SK meshes
~ 100 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~60 Materials: Including 4 Master Materials for items and hairs
~ Textures: Mainly 2k textures
Maps: 1 Overview
Scaled to Epic Skeleton:
Rigged: YES
Rigged to Epic Skeleton: Yes
Animated: No Animation included
Number of Characters: 40 parts
Vertex counts of characters: 30-60k
Morph targets –programming BP part prepared :
The system is easily expandable to bring in your own creations if you’d like to change items dynamically – for your hero character
Original_Link: https://www.fab.com/listings/ac7f7c02-3ef0-4b95-ab6e-6532d01f989d









