Magica Cloth is a high-speed cloth simulation operated by Unity Job System + Burst compiler.
Both BoneCloth driven by Transform and MeshCloth driven by mesh are available.[Latest Information] MagicaCloth2 has been released!
It is the successor version that added improvement to Ver1.x.
If you have Ver1.x, you can purchase it at 80% OFF![Features] – Fast cloth simulation with Unity Job System + Burst compiler
– No native plugin.
– Works on all platforms except WebGL
– Works with all BuildIn / URP / HDRP / CustomRP rendering pipelines.
– Implement BoneCloth driven by Bone (Transform) and MeshCloth driven by mesh
– MeshCloth can also work with skinning mesh
– Easy setup with an intuitive interface
– Time operation such as slow is possible
– Camera culling system
– With full source code
Original_Link: https://assetstore.unity.com/packages/tools/physics/magica-cloth-160144








![[Blueprint] Array Helper (5.6, 5.7)VIP [Blueprint] Array Helper (5.6, 5.7)VIP](https://i2.wp.com/media.fab.com/image_previews/gallery_images/c59837c7-8c58-46bb-bdb9-aa8e18e63d5a/dd351058-5f5c-49f5-a9f1-32c1b6b84aec.jpg?w=100&resize=100,100&ssl=1)