Magic Time – Local Time Scale brings per-object local time scales to your project. What does that mean?!?!
It means you can stack time scale influences onto a single object so that each object can have independent time from other objects, allowing you more control over how individual objects move through your project.
âž¡ Make all enemies slow down
âž¡ Change the speed of an individual object
âž¡ Create zones where time speeds up or slows down
âž¡ Take control over your timescale
âž¡ Easy to use: Replace Time.deltaTime with MagicTimeUser.DeltaTime
Original_Link: https://assetstore.unity.com/packages/tools/utilities/magic-time-control-time-per-object-local-time-scale-298494


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