LUMINA GI 2024: Voxel based Real time Global Illumination is a new system for true voxel based global illumination in Universal Pipeline that will locally remain fully stable and respect off screen lights. The system is fully real time and does not require any form of baking like SDF solutions or change of scene materials and uses sun, local & mesh shaped light sources. The mesh lights are ideal to emulate true soft shadows with fading edges. It supports infinite light bounces with super fast convergence response for true real time light changes and optimizations for extreme performance (420fps Radeon 6750XT GPU).
Original_Link: https://assetstore.unity.com/packages/tools/particles-effects/lumina-gi-2024-real-time-voxel-global-illumination-302183








