Kickstart Blueprint Library (5.1)


Super Easy Friendly Code Library for Beginners!

No coding for you, cause I help this! Just place a single BP node for whole function!

❖ Showcase product during 20th September 2022 – 4th October 2022 ❖

Especially for:

  • UE Beginner
  • Artist / Non-Technical
  • Students
  • New Comes from Unity
  • Clone / Duplicate Actor in Runtime (Just like copy every runtime data from old actor to a new actor)
  • Get Project Version
  • Print Array
  • Set Actor Active
  • Set Component Enable
  • Color Convert
  • Structure Extented
  • Random String
  • And more!!!

What This Product Aim:

  • Hole filling plugin which UE didn’t has but should has!
  • UE has some C++ API but didn’t expose to Blueprint, so this plugin targeting this!

Premium Features:

  • This is a Continuous Updating plugin, add more features in futures!
  • Feature Request is welcome! Feel free to leave feedback, I would take a look if I can do that!

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Full list of code functions is in Google Docs, you can find it in “Documentation” below.
  •  Easy Install – Just enable this plugin and done!
  •  Really friendly for beginner! Also for 3D artist and designer!
  • Unity friendly – Cause I am also come from Unity!
  • No need to code!!! Place a BP node to do that whole feature!

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  Runtime
  •  C3_KickstartBlueprintLibrary

Number of Blueprints: 0 (All script is wrote in C++, but every code can use / call in blueprint)

Number of C++ Classes: 7 mainly. Will keep update.

Network Replicated: No (Not in our target, but some function can)

Supported Development Platforms: Windows 10

Supported Target Build Platforms: Win64, Android

Example Project: No

Important/Additional Notes: None


Download Links:

Asset Version v3.6 (5.1)

Asset Version (5.1)

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