Super Easy Friendly Code Library for Beginners!
No coding for you, cause I help this! Just place a single BP node for whole function!
❖ Showcase product during 20th September 2022 – 4th October 2022 ❖
Especially for:
- UE Beginner
- Artist / Non-Technical
- Students
- New Comes from Unity
- Clone / Duplicate Actor in Runtime (Just like copy every runtime data from old actor to a new actor)
- Get Project Version
- Print Array
- Set Actor Active
- Set Component Enable
- Color Convert
- Structure Extented
- Random String
- And more!!!
What This Product Aim:
- Hole filling plugin which UE didn’t has but should has!
- UE has some C++ API but didn’t expose to Blueprint, so this plugin targeting this!
Premium Features:
- This is a Continuous Updating plugin, add more features in futures!
- Feature Request is welcome! Feel free to leave feedback, I would take a look if I can do that!
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
- Full list of code functions is in Google Docs, you can find it in “Documentation” below.
- Easy Install – Just enable this plugin and done!
- Really friendly for beginner! Also for 3D artist and designer!
- Unity friendly – Cause I am also come from Unity!
- No need to code!!! Place a BP node to do that whole feature!
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
- Runtime
- C3_KickstartBlueprintLibrary
Number of Blueprints: 0 (All script is wrote in C++, but every code can use / call in blueprint)
Number of C++ Classes: 7 mainly. Will keep update.
Network Replicated: No (Not in our target, but some function can)
Supported Development Platforms: Windows 10
Supported Target Build Platforms: Win64, Android
Example Project: No
Important/Additional Notes: None
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/kickstart-blueprint-library