Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.
Foliage Pickups
All pickups derive from the Pickup Master Blueprint.
Here you can configure:
Item Text and text height
Which mesh to spawn
How easy it is to pick up by configuring pickup radius to which the player has to look at
Respawn option and respawn timer
Option to respawn in random radius and define how far the radius can reach
If the pickup should simulate physics or not
Included examples:
Rock
Stick
Leaves
Fiber
Reeds
Heather
Interactive flower picking
Only snap the top.
The base of the flower stays and the top regrows.
Uses Plant Master Blueprint
6 predefined flowers
Included examples:
Poppy
Camomile
Buttercup
Yarrow
Cornflower
Clover plant
Berry picking from bushes
5 Types of predefined berries.
3 Types of predefined bush
Each Bush has multiple spawn points.
Configure with a slider from 0 to 8 berries
Use of BerryPicking Master blueprint
Included examples:
Blackberry
Blueberry
Redberry
Purpleberry
Yellowberry
Quality first:
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.
Technical Details
Features:
Interactive Foliage Pickup Master blueprint for all pickups, fully configurable
Berry Picking master blueprint for interactive berry picking from bushes.
Plant Master blueprint, to snap the top of the flower from the base.
Including example bushes, berries, flowers, plants, rocks, sticks, and more. Assets used from Kite Demo for example purposes.
Including example character, with grab animation
Fully replicated
Number of Blueprints: 46
Meshes: 33
Network Replicated: Yes!
Supported Platforms:
Windows, It is assumed that it works fine on all platforms.
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/interactive-foliage-pickup-system-berry-bushes-flowers-plucking-items-picking