Goblin scout model for game fantasy worlds.
Rig:
- Humanoid
Blend shape:
- Apple blendshapes / ARKiT
Mesh:
- The model is completely modular, you can remove or add any part you want.
Textures:
- Naked Body: 4k
- Clothes: 4k
- Feathers: 2k
- Weapon: 2k
- Outfit: 2k
- Eyes: 1k
Extra bones:
- eyes
- jaw
- tongue
- bags
- feathers
Polycount:
- Mane mesh: 50956 vertex.
Technical details
Number of textures: 19 mane textures, 6 textures for HDRP.
Texture dimensions: 1k, 2k, 4k.
Polygon count of Goblin scout: 50956 tris.
Minimum polygon count: 50956 tris.
Maximum polygon count: 50956 tris.
Number of meshes/prefabs 5 mesh/5prefab
Rigging: Yes(humanoid)
UV mapping: Yes
LOD information (No)
Types of materials and texture maps:Â PBR(MetallicSmoothness) Mat,textures. HDRP only textures.
Original_Link: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/goblin-scout-214098