FSR 3 – Upscaling for Unity (v1.7.3)

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FSR 3 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

Technical details

Current supported Unity Render Pipelines:

Built-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).

Current supported platforms*:

  • Windows (DX11, DX12, Vulkan)
  • Linux (Vulkan)
  • MacOS (Metal)
  • Playstation 4
  • Playstation 5
  • Xbox One
  • Xbox Series X|S
  • Nintendo Switch
  • iOS (Metal)
  • Android (Vulkan)

* For older and/or mobile platforms, the GPU rendering cost of FSR 3 can be higher than the gains, in our tests often FSR 3 did improve performance, but each project is different and can yield different results.

Not supported platforms (for now):

  • VR
  • WebGL

Original_Link: https://assetstore.unity.com/packages/tools/utilities/fsr-3-upscaling-for-unity-252172

Download Links:

Asset Version (v1.7.3)

Asset Version (v1.6.6)

Asset Version (v1.5.1)

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