Fluid Frenzy supports both Built-in and Unversal Render Pipeline and has beta support for HDRP.
For BiRP and URP the simulation, rendering, components, materials, and shaders are all usuable under the same asset without having to make changes to them.
HDRP is only supported for Unity 6000.0 and higher, and has some custom shaders created with shadergraph for future compatibility support.
Technical details
- GPU Fluid Simulation
- Realtime
- Terrain interaction
- Rigibody body physics
- Terraforming
- Create your own fluid rendering shaders using hlsl or ShaderGraph
- Shader model 5.0 recommended for best performance
- WebGL 2 (GPU particles/steam not supported)
- Android Support
- Univeral Render Pipeline
- [Beta] High-Definition Render Pipeline
Original_Link: https://assetstore.unity.com/packages/vfx/shaders/fluid-frenzy-273366








