🐲Features
- 🐲 Modular – Build your own temples, cathedrals and everything in between!
- 🐲 Vitrage Glass- Use the translucent vitrage glass material to add that extra dramatic flair to any of your scenes!
- 🐲 Optimized – The scene runs at (~60 FPS, RTX 3060 TI, 1080p, Realtime Lighting version)
Step into a realm of mysticism and adventure with the “Temple of the Dragon” – an extraordinary map designed for the Unity Asset Store. This meticulously crafted, visually stunning environment will transport your players to a mythical world filled with secrets, challenges, and a sense of ancient grandeur.
Disclaimers
*Renders and showcase were recorded in HDRP project.
*Product can be used in your commercial projects.
*High Fidelity Pipeline Setting has been used for high quality. If you want more FPS, you can switch to Performanced or Balanced Setting.
Technical details
Number of Meshes: 31
Collision: Yes,usually generated in Unity (Box and Mesh Collider).
Vertex Count: 1K – 2M
LODs: (Yes, up to 3)
Number of Materials: 20
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 68
Props: Celing, Chandeliers, Dragon, Pillars, Railing, Roofs, Stairs etc.[Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Texture Resolutions: (2048×2048,4096×4096,8192×8192)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
Original_Link: https://assetstore.unity.com/packages/3d/environments/dungeons/dragon-temple-temple-cathedral-temple-interior-cathedral-interio-306636









