Plugin speeds up a process of creating combat systems and not only.
Included Components:
- CollisionHandler – detects collision using traces, can be used both on skeletal and static mesh.
- RotatingOwner – allows to rotate owner of the component to given direction.
Technical Details​
Features:
- Collision Detection can be used simultaneously on multiple components deriving from Primitive Component (Static/Skeletal mesh)
- Rotating Actor towards selected direction (through interface function) e.g AI rotating towards its target while attacking / Player rotating towards movement input while playing root motion animation
- Anim notify classes which allows to enable / disable functionality of the components in animations
- Example project from preview video
Code Modules: CombatComponents (Runtime)
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Original_Link: https://www.fab.com/listings/17f31429-961f-45c9-bc5c-8742d5edab55






![Nordic Fishing Hut – Coastal Lakeside Cabin [Interior + Exterior] (5.2+)VIP Nordic Fishing Hut – Coastal Lakeside Cabin [Interior + Exterior] (5.2+)VIP](https://i3.wp.com/media.fab.com/image_previews/gallery_images/d13fa5a5-d92d-448d-83a3-ad62b44e1cbf/bbea062f-363f-4701-b242-ab532b7435e6.jpg?w=100&resize=100,100&ssl=1)

