This is a standalone version of our Book Generator, which was developed for our Gothic Interior Megapack. This blueprint includes various features to make book placement extremely easy and speed up your level creation. There are two types of placements (Aligned and piled up) for different purposes. You can easily customize colors, position, rotation, alignment, and scale to generate new books. The blueprint is also scalable as you can easily add your book static meshes, new functionality, or other features and use it immediately.
Unreal Engine 5.3 Update:
You need to add “r.Nanite.AllowSplineMeshes=1” under “[/Script/Engine.RendererSettings]” In your “DefaultEngine.ini” folder to enable nanite for spline meshes.
Technical Details
Features—->:
Scalability
- Users can easily expand the blueprint and add their own books
- Blueprints have comments explaining different sections to allow users study and develop it further if needed
- Organized, clean, and well-made blueprint structure
Color and Variation
- Taking advantage of dynamic material instance
- Customize the color for each individual book tint mask
- Add batch colors to an array for maximum color randomization
Transform Settings
- Placement types: Pile and Aligned books
- Leaning option variables
- Book sets options
- Randomization for scale, rotation, and position for each placement type
Collision Settings
- Auto/Custom procedurally generated collisionÂ
Number of Blueprints: 7
Number of Static Meshes: 18
Number of Textures: 7
Network Replicated: No
Windows: Yes
Mac: Yes
Linux: Yes
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/book-generator-meshingun-studio