A weapon FX and SFX library starting with 93 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a grenade launcher with shrapnel.
**UE5 Alpha Update is available!**
If you are making a game in Unreal Engine there is a reasonable chance you may at some point feature projectile weapons. Irrespective of your games genre (first/third person, RTS, adventure, anything!) when a projectile impacts something at high speeds you will invariably need impact particle effects.
Version 1.0 has 96 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a bonus grenade launcher with shrapnel. Update 1.1 added muzzle flashes/smoke, explosive canister blueprints, shell casing FX, a frag grenade, impact sound FX, a new material and improvements to the existing FX.
To show the FX in action, I have included example pistol, assault rifle and large calibre ammunition blueprints, with an example material system and bullet ricochets. There is also a modified first person template with procedural recoil, basic weapon select/grenade launcher and a bullet time mode. Also included is a demo map with material examples ready to shoot. Of course, how you want to spawn the FX is entirely up to you – completely ignore the demo blueprints if you wish.
Important/Additional Notes: PDF with migration instructions: http://www.cubitstudios.com/BallisticsFX/Instructions_And_Pack_license.pdf
• 96 impact particles (32 material types with small/medium/large
• 8 fracture particles
• Impact sound FX for 19 materials and ricochet (also to be expanded
in later updates).
• Grenade launcher explosion with shrapnel
• Frag grenade FX
• Impact and splatter decals
• Data table driven FX spawning
• Example blueprints include ricochet, material modifiers, VFX
and Sound spawning.
• Demo map contains a gallery of materials and destructible meshes to
test the FX.
Platforms Tested: Windows