AVASCOT Groom Shader – Hair & Fur (5.7)VIP 

AVASCOT Groom Shader – Hair & Fur (5.7)VIP 

AVASCOT Groom Shader is a hair and fur shader built specifically for strand based groom workflows in Unreal Engine.

It is designed to give you flexible, high quality control over hair and fur rendering in Unreal Engine.
It supports natural variation, art direction friendly parameters, and production ready setups suitable for real time characters,

KEY FEATURES

  • Support for up to 5 distinct groom areas
  • Blend area system with standard blending modes or a probability based distribution
  • Advanced control over fur variation, including per hair selection and soft variation between individual fibers
  • Detailed root and tip controls with adjustable transition contrast and color length variation
  • Additional color mask section for localized and targeted color variation


INCLUDED

  • A full tutorial explaining every shader parameter
  • A complete walkthrough on a real production asset
  • A demo scene to test and explore the shader
  • A curated set of variables used in our high quality grooming pipeline
  • A setup for painting multi-channel masks in Substance Painter

PERMITTED USE
You may use this shader in finished products, including games, cinematics, films, real time experiences, and other interactive or non interactive projects, whether personal or commercial.

RESTRICTIONS
You may not resell, redistribute, sublicense, or otherwise make this shader available, in whole or in part, as a standalone product or as part of any asset, product, or package intended for resale or distribution.
This includes bundling the shader with character, animal, groom, or hair assets that are sold or shared.

Technical details

Number of Materials: 1
Number of Material Instances: 1
Number of Textures: 0
Supported Development Platforms:

  • Windows: Yes
  • Mac: Not tested

Documentation Link: Downloadable video tutorial included in the Additional files

Important/Additional Notes:
The AVASCOT Groom Shader is located in the Unreal Engine content directory at:
00_AVASCOT/MATERIALS/AV_GROOM
This folder contains the master groom material and all required material used by the shader.


Enable the Console Variables Editor from the Plugins window, then open our CVC file to access and use our custom groom variables.


Make sure your groom is exported with the Root UV attribute.

Original_Link: https://www.fab.com/listings/a7073770-183b-498a-b772-ac39ea393448

Download Links:

Asset Version (5.7)

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