AR Foundation Remote (v1.4.37-release.0)VIP 

AR Foundation Remote (v1.4.37-release.0)VIP 
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⌛ Time is money! Iterate faster on your AR projects without leaving Unity Editor. Save time and sanity developing AR apps.

💡 Current workflow with AR Foundation 💡

1. Make a change to your AR project.

2. Build the project and run it on a real AR device.

3. Wait for the build to complete.

4. Wait a little bit more.

5. Test your app on a real device using only Debug.Log().

🔥 Improved workflow with AR Foundation Remote 🔥

1. Set up the AR Companion app once. The setup process takes less than a few minutes.

2. Just press play! Run and debug your AR app with full access to the scene hierarchy and all object properties right in the Editor!

Technical details

💡 Requirements 💡

• Stable version of Unity 2019.4 or newer.

• AR Device (iPhone with ARKit support, Android with ARCore support, etc.).

• AR Device and Unity Editor should be on the same Wi-Fi network (a wired connection is supported with an additional setup).

• Verified version of AR Foundation 3.0.1 or newer.

👉 Limitations 👈

• Please check that your AR device supports the AR feature you want to test in Editor. For example, to test Meshing in Editor, your AR device should support Meshing.

• Video streaming and occlusion textures:

– Are supported with these Editor Graphics APIs: Direct3D11, Metal, and OpenGLCore.

– The framerate is around 15-20 FPS on high-end mobile devices. You can increase the framerate by decreasing the video resolution.

– Default video resolution scale is 0.33. You can increase the resolution in the plugin’s Settings, but this will result in higher latency and lower framerate.

• Touch input remoting and simulation:

– UI can respond to touch simulation and remoting only if the Game View window is focused.

– Only Input Manager is supported (UnityEngine.Input).

• ARKit Object Tracking:

– Adding a new object reference library requires a new build of the AR Companion app.

• CPU images:

– Only one XRCpuImage can be acquired at a time for each CPU image type.

– Only one XRCpuImage.ConvertAsync() conversion is supported at a time.

Original_Link: https://assetstore.unity.com/packages/tools/utilities/ar-foundation-remote-168773

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Asset Version (v1.4.37-release.0)

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