Plugin that will help you to quickly setup spawners for your Actors and easily optimize them. Usable for both smaller and larger worlds.
Technical Details
Features:
- Includes 2 components for Invoker ( player ) & Subject ( AI ) with configuration settings and System that does all the calculations
- Includes customizable ActorsSpawner implemented in Blueprints which allows to quickly setup AI Camps
- Customizable optimization layers based on radius to Invoker ( player )
- Customizable optimization based on sight cone of Invoker ( player )
- Optional automated spawn/despawn of Subjects ( AI )
- Optional queued spawn/despawn of Subjects to not cause any hitches
- Thousands of AI Agents with stable FPS
- Includes Debug Mode
- Doesn’t require knowledge of C++ to use
- All required logic is exposed to Blueprints
- Easy to implement in your game
- Supports Multiplayer
Code Modules:
- AIOptimizer (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/ai-optimizer