Fish react to any primitive objects with a collision of any complexity and react on any pawn or characters. This plugin uses multithreading.
Technical Details
Features:
- 5000 fish instances 120+ FPS. 20000 fish instances 50-60 FPS on AMD Ryzen 5 2700x.
- You can select the desired number of threads and the number of fish instances!
- One C++ class
- Two actor blueprint
- 3 Fish static mesh
- 1 Aquarium static mesh
- 3 Materials for fish with animation wings
- Texture Resolutions 1024×1024
- One BP class Pawn for testing
- Doesn’t require knowledge of C ++
Code Modules:
- AdvancedFlockSystem (Type: Runtime)
Number of Blueprints: 2
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/advanced-flock-system
Download Links:
Asset Version v1.3 (4.25, 4.26)