🏎 Advanced Vehicle Simulation Toolkit for Unreal Engine
From scooter bikes to heavy trucks, from superbikes to tanks — one unified system that does it all. Fully modular, 100% physics-based, framerate-independent, and built for both Blueprint and C++ projects.
🔧 Ready in Minutes
Drag, drop, and drive. All major systems are pre-integrated and optimized — no complex setup, no hidden dependencies, no C++ knowledge.
💡C++ Core
Powered by a clean, production-focused C++ architecture with only two main core classes, designed for performance, clarity, and scalability, but you don’t even need to touch it, its all available in blueprints easily.
🚗 What Makes It Advanced
Vehicle Variety
- Cars, bikes, superbikes, monster trucks, tanks, scooters, one-wheelers, off-road vehicles, and trailers
- Supports any wheel count from 1 to 18
- Built-in tank steering system
- Ackermann steering geometry simulation
⚙ Physics & Handling
- Fully physics-based suspension with adjustable stiffness, damping, travel, and limits
- Adjustable aerodynamic downforce system
- Nitro boost with configurable strength and duration
- Drift wheel mode for extreme steering angles
- Automatic and manual transmissions (switchable at runtime)
- Framerate-independent physics simulation
🏍 Bikes & Motorcycles
- Realistic bike leaning and counter-steering behavior
- Independent front and rear suspension simulation
- Motorcycle suspension jitter while stopped fixed
- Compatible with any motorcycle or bicycle mesh
🛻 Trailers & Attachments
- Trailer attach and detach system with proper pivot physics
- Fully adjustable trailer connection points
🤖 Vehicle AI (Advanced)
- Spline-following AI with predictive throttle, braking, and steering
- NavMesh smart routing support
- AI collision detection inside NavMesh
- Smarter unstucking logic with intelligent reversing
- AI chase modes including constant chase and chase-by-distance (meters)
- Dynamic obstacle detection using line and sphere traces
- Lane offset support for multiple AI vehicles sharing the same path
- AI activation on hit mode
🚧 Moving Platforms Support
- Seamless vehicle movement on moving platforms
- Works with both physics-simulated and non-physics platforms
- No jitter, no drift, no snapping
🎥 Camera & Audio
- Camera movement fully fixed and smoothed
- Engine start / stop toggle with sound support
- Realistic RPM behavior synced to engine start and shutdown
📊 HUD & Debug Tools
- Built-in vehicle HUD showing speed, RPM, gear, nitro state, trailer status, and transmission mode
- Fully functional in packaged builds (no GEngine dependency)
🎮 Input & Compatibility
- 100% Blueprint accessible
- Supports Unreal Engine Enhanced Input System
🌐 Multiplayer Status
Multiplayer is not implemented or tested yet. The system is currently designed for single-player and offline gameplay only.
💡 Ongoing Development
This plugin will continue to receive updates, focusing on stability, bug fixes, and feature enhancements over time.
⚠ Important Note
Everything you see in the playable demo is fully included.
Original_Link: https://www.fab.com/listings/a2656268-8ee9-45ff-a8fd-b405122e6edb








