🔥Sound Sense PRO – Sound Propagation & Hearing Simulation for Stealth
Summary. Sound Sense PRO simulates how sound travels through a level: distance falloff, occlusion by materials, and transmission through openings (windows, doors). NPCs (or any actors) can “hear” sounds via a receiver component and react based on intensity and path. Works for single-player and multiplayer (server-side in MP).
👑Key Features:
- Sound Sense View
Visualizes wavefronts and a sound thread to the source. Color and vibration indicate distance/intensity. If the direct path is blocked, a curved thread shows the actual route. - Per-Sound Intensity & Thresholds
Set how far each sound can travel. Material absorption is applied for walls and obstacles. Guards/NPCs can be configured to react only to loud enough sounds. - Receivers on Any Actor
Add a lightweight sound receiver component to pawns or actors to detect sources and trigger your gameplay logic. - Occlusion & Openings
Handles blocked lines and open paths (windows, doors, vents). NPCs can estimate not only that “a sound came” but also a plausible origin (e.g., an open window). - Single-Player & Multiplayer
Efficient in SP. In MP, calculations run server-side for consistent behavior and sync. - Integration
Complements 🔗NPC Eyes Sight System – PRO for stealth scenarios that combine light/shadow visibility with sound awareness.
📌About Our Plugins:
- 7+ years of proven experience in Unreal Engine development.
- Regular updates and continuous improvements.
- Featured multiple times in Epic Games ShowCase.
- Free Discord support and active community.
- Many features implemented from developer feedback.
📃Note: The plugin’s price may increase as new features are added.
Disclaimer: Vibration effects do not work with Instance Static Mesh.
Original_Link: https://www.fab.com/listings/e925988a-4067-4998-94ac-2c518411f47a








