SKModular Plugin [Blueprint] v1.1.0 (5.7)VIP 

SKModular Plugin [Blueprint] v1.1.0 (5.7)VIP 

This plugin manages modular skeletal meshes merging them into a single mesh. This will reduce drawcalls,increasing GPU performances. This system can also add and remove modular parts at runtime managing accurate collisions.

Technical details

Features:

  • Skeletal Mesh Modular Management System
  • C++ BlueprintFunctionLibrary [SKModularFunctionLibrary]
  • 2x C++ Actor Components [SKModular] and [SKModularGore] used to implement the modular manager to actors
  • C++ Animation Instance class [AnimInstance_Detached]
  • 2x Essential Blueprint Functions
  • 23x Custom Blueprint Functions
  • Full Blueprints Integration
  • GPU Performance Improvements
  • Demo template using the default UE4 mannequin and some different custom skeletal meshes.
  • Editor hints and C++ code notes
  • Documentation
  • Source Code

Code Modules:

  •  “SKModularPlugin” (Runtime)

Number of Blueprints: 6

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Android (4.25+)

Documentation: Link

Example Project: Included (Make sure “Show Engine Content” is enabled end look for “SKModular Content”)

Important/Additional Notes: Convex collisions issue has been removed and now they should work as intended! (report any bug please)

Original_Link: https://www.fab.com/listings/178106ae-0446-4610-8fe6-2fc4472df355

Download Links:

Asset Version v1.1.0 (5.7)

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