Combat Components (5.0, 5.5)

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Plugin speeds up a process of creating combat systems and not only.

Included Components:

  • CollisionHandler – detects collision using traces, can be used both on skeletal and static mesh.
  • RotatingOwner – allows to rotate owner of the component to given direction.

Technical Details​

Features:

  • Collision Detection can be used simultaneously on multiple components deriving from Primitive Component (Static/Skeletal mesh)
  • Rotating Actor towards selected direction (through interface function) e.g AI rotating towards its target while attacking / Player rotating towards movement input while playing root motion animation
  • Anim notify classes which allows to enable / disable functionality of the components in animations
  • Example project from preview video

Code Modules: CombatComponents (Runtime)
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows

Original_Link: https://www.fab.com/listings/17f31429-961f-45c9-bc5c-8742d5edab55

Download Links:

Asset Version (5.5)

Asset Version (5.0)

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