This system uses a blood mask (texture) used to create blood effects in your characters, you can shoot/hit them in animation or in ragdoll mode. No c++ required, it uses a SceneCapture2D to render the blood mask texture only when a new hit is requested, it have no extra performance cost and no additional draw calls when not adding new hits
Technical Details
Features:
Full body damage system for characters, while playing animations or in ragdoll mode
Uses a texture mask, so it’s easy to implement your own blood shaders
All blueprint, no C++ required
Number of Blueprints: 1
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
There are assets created by Epic: Yes
Supported Development Platforms: Windows, Linux
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/character-wound-system