Stylized Christmas Town with 80 meshes. There is a lot of different type of Assets to help you create or polish your Environments.
Done by talented Team with Clément Massol, Emilie Lefevre, Nicolas Baudin, Jonathan Perche.
Features:
High Attention to Details
Game-ready / Optimized
Unique Concepts of Assets
High-Quality Assets
Technical details
Number of Unique Meshes: 80
Collision: Yes [Automatically generated)
LODs: Yes
Number of Materials and Material Instances: 59
Number of Textures: 130
Texture Resolutions: 2k, 4k
Number of Average Polys: 4-12k depending on complexity
Supported Development Platforms:
Windows: Yes
Mac: Yes
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity, Ambient Occlusion,
Materials:
This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Key Textures:
-Props: Bouquet, Leaves, Gift, Street Lamp, Charette, Saussage Stand, Shovel, Christmas Pavement, Houses , Windows, Baskets etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
-Architecture: Walls, Ceilings, Ground Tiles, Roofs, Arches,[Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:
This package is designed for the HDRP pipeline it will not work on any other pipelines at the moment.
Original_Link: https://assetstore.unity.com/packages/3d/environments/stylized-christmas-town-215056